Want to Listen to This Post?
Watch below or check out more videos on my YouTube Channel.
When I went away to college in the fall of 1993 I was
travelling to a school over 600 miles away from my home. I was going to
have to have everything I would to survive. That meant taking a shit ton
of stuff, packed into the covered bed of my Dad’s pickup truck with enough
space for me to slide in and out of a me shaped hole a couple times over the
course of 12 hours. It wasn’t a great idea. And after four months,
I transferred to another school about 25 miles away from my parents’.
Clearly, I had learned my lesson and didn’t need to pack everything for the
hour long trip of which I would be coming home most weekends. Nope, still
packed a single dorm room to the gills. Then, during the summer of my
sophomore and junior years, I spent three months working in an amusement park
nearly 4 hours away. Yep, you guessed it. I didn’t learn and my
parents paid the price literally and figuratively.
But, by the time I got back from my first summer sojourn I
learned exactly what I needed to get by on my own at school. In five
years of college, I never moved out of the dorms. Best decision I ever
made. First of all, I didn’t need to worry about roommates, the two
legged or multi legged variety. The area apartments were nothing if not
short of needing condemned and the last thing I wanted was to have rats or
roaches as non-paying residents. The dorms were furnished. The bed
and furniture supplied were all I needed for myself and any guests. I had
a mini fridge, a B&W TV, microwave, and hot pot along with my
toiletries. That was pretty much all I needed. There wasn’t a need
for multiple rooms or floors because quite frankly, I’d never use them.
Yes, I had to share a bathroom with 26-30 other guys, but I didn’t have to
clean it and I didn’t have to stock it. The rest of campus was my
apartment. I ate in the café or our little food court, all rolled into my
meal plan as part of my tuition. No need to go buy a crap ton of
food. Outside of what I ate for lunch and dinner, I only needed cereal, a
few boxes of Mac and Cheese, Top Ramen, and some snacks.
Unfortunately, after college I felt this need… or at least I
was led to believe that I needed to acquire things as a homeowner. Things
I will never use save once. Things that sit in an attic or the garage or
shoved in a room somewhere, never to be seen until something goes wrong and I
have to pitch a lot of damaged or broken items due to a catastrophic
event. I am getting better because mainly I see what lies ahead of myself
and my siblings when it comes to my parents. That house is going to be a
ridiculous amount of hoarding to go through. Still, at some point, while
I have time and energy to enjoy it, I’d like to be able to build or move from
my current house I deemed a starter house because I never meant it to be a
forever home. I intended it to be a place I would fix up and sell after
raising a family and saving money. I’m half way on one, on my 2nd
attempt on the same one, and nowhere near complete on the other.
Now, in the world of gaming, my first ever attempt at
building a house in Minecraft was pretty much indicative of my loss of
imagination and creativity. The only defense I have is that I began
playing back in the days of Beta 1.3. Upside down stairs were not a thing
and if you broke a stair, aka roofing … it was gone forever. There was no
corner stairs either. So, my house, consisting of mostly stone walls and
cobblestone steps for a roof was pretty sad. It didn’t even have
windows. I would go in there and just store all my resources. I
made connecting tunnels to other parts of the area, including my first place of
refuge, the dirt house. The Minecraft equivalent to living in a cardboard
box.
Since then, I built many bases but always struggled when it
came to building a house. And usually, that’s the thing we want to build
in Minecraft and now in No Man’s Sky. We all geeked out over the
prospect of building that dream base we all envisioned in our life only to find
that spatial proportions made it look like a sad Barbie dream crack house. On
subsequent worlds, especially ones I’ve recorded the house was either a
requirement, for instance in Skyblock, or a nicety to show off whatever
building skills I thought I possessed. But in reality, the house in
Minecraft is never really a functional space, it’s more for show and often
times it is a pain in the ass to even have one, causing you to traipse up and
down steps to get to your bed in order to quell the banging of monsters outside
your door, or to store all your extra gubbins in your storage areas.
At one point, I condensed everything into an area that,
disregarding chests for all your shit would be an area roughly equivalent to a
6x6x12 space. That takes into account the 2nd floor containing an
enchanting table and bookshelves. The bottom would have a stacked
crafting table/furnace/brewing stand next to a bed and an avil/cauldron.
Granted you would be highly visible and vulnerable to any monsters that
followed you home you run the risk of not being able to sleep because they are
nearby. Also, if you’re not careful, waking up can place you outside your
house.
I guess I never saw the need or desire to build a house
because I saw so much wasted space. It never had any use other than to
look pretty from the outside and everything inside would be so far apart and an
inefficient use of space for a game such as this. For any game that involves
building, adventuring, or exploring, inventory management this is the furthest
thing from fun. Every episode I recorded for Skyrim involved me taking a
good hour to travel back to my house in Whiterun to drop off stuff, switch out
gear, and stock up or sell items. There is about 50% of the experience
you never saw because it was boring and usually involved at least one instance
where I accidentally took everything out of a bag or chest which caused me to
curse and cry. 7 Days to Die took so much time to sort your inventory and
you had only so much daylight or night to do it before you needed to get to
whatever your were doing next before the horde, which took all your
focus.
But in Minecraft I always felt like a great use of mods or
automation was to have a way to get stuff dropped into a central location to be
sorted into storage and then recalled when needed without the mundane task of
searching through every chest and walking up or down steps to find where I put
that thing I needed for the thing. I get that there is a mod that has a
computer that can hold all your items and allow you to craft on the fly and that’s
cool and all, but unless you’re playing with mods it doesn’t help
anything. And other mods allow for pipes and sorting but those are
usually resource heavy causing lag. It also solves a problem but it
leaned more heavily on function following form. These industrial looking
engines and pipes stand out as a stark contrast to the environment of Minecraft
which usually exists in nature. Now, if you were building a modern
looking city that relies on a lot of electricity or metal working or concrete,
then yes, these engines and macerators and whiz bang gadgets that automate
processes would be appropriate. However, I would like to see ones that
match the era of technological evolution a game like Minecraft sets itself
in.
In the ancient city of Petra, you know the one that inspired
the end scenes of the Holy Grail temple in Indiana Jones and the Last Crusade,
there was a complex piping system using math and terracotta pipes to transport
water from a source over three miles away. If you could demonstrate
through crafting functional machines from clay or sand or other primitive
materials as to solve the problems a game like Minecraft presents to you
without deviating from the aesthetics of your progression and surroundings I
would be all for that. Simply playing for ten minutes, building a dirt
hut, then constructing metal machines that run on electricity just seems to
bring me out of the immersion of such a game. After all, ancient civilizations
had irrigation systems and even piped methane gas to nearby settlements which
were far superior in their design compared to their relative place in history.
Fully fleshed out and functional water wheels instead of a block that generates
RF would be astounding… but probably lag inducing.
But I have truly got of track because those are solutions to
a different problem. The Minecraft house is such an impractical
structure, in my opinion, because it doesn’t do anything except protect us from
the dangers of the outside, something a dirt hole can do. It’s a status
symbol without the benefit of bragging rights because it isn’t earned any
differently whether you work all day mining for precious resources or just dig
up some rocks and chop down some trees. It’s all about imagination and
design and maybe that’s its saving grace. It exists as a testament to the
builder’s creativity, not development as a player in this world. I’m just
the stupid one who feels he can’t be bothered either because I am too lazy or
not creative enough to embrace it.
Since base building became a thing in No Man’s Sky it’s been
more of a distraction than an integral part of the game. Think about
it. What purpose does a base serve in No Man’s Sky?
Shelter? You spend 80% of your game in a ship, flying
around. The time you do spend on a planet is for exploration or
gathering. Any shelter you need is likely because you are on a planet
with adverse conditions so you retreat underground or towards your ship.
Resources? It makes more sense to just make simplified
bases on every planet with rare or valuable resources and just portal to them
when needed. I remember spending a ridiculous amount of time doing the
base missions, then doing them again, and then again only to have my base
removed with the NEXT update. The farming aspect was neat but not really
very profitable unless you expand to a larger operation and then, it becomes
unmanageable unless you multiplay.
Cool aesthetics? Yes. This is the main
reason. Again, the only reason you build a house in any game that gives
you some form of creative control over the process is to build something with
some kind of aesthetics. And No Man’s Sky has a very cool 70s retro
sci-fi look to it. Those of us who grew up in the shadow of Flash Gordon
or Speed Racer and remember the original Ralph McQuarrie artwork from Star Wars
have this exposure to a definite style of futurism with specific colors and
shapes that we saw in other games like Prey. And No Man’s Sky plays into
that motif with the shapes and architecture available to us along with the planetary
backdrops. I’ve always had an affinity for space and science
fiction. Movies like Blade Runner, The Black Hole, again Flash Gordon, or
Logan’s Run were favorites. Art from McQuarrie or Chris Foss. I was
a big lover of the 70s and 80s space LEGO sets. In fact, a recent episode
of This Old House featured a guy wearing the space logo from that LEGO series
which made me geek out, wanting to get one. Moonraker, as bad as it was,
was another favorite in that cheesy operatic space motif versus the 50s and 60s
B&W space style. For me, it wasn’t steampunk, it was that retro
futuristic look.
But the real problem with base building is that it sucks up
cycles to complete the quests to build the bases. And quite frankly, like
other games, bases in No Man’s Sky are not practical, they’re cool. Yes,
you need rooms for certain things, mostly storage as No Man’s Sky should have
been called, “No More Room: An Inventory Management Simulator.”
On my first go round with No Man’s Sky, I hurriedly
completed all of the quests surrounding the base building aspect because I
wanted to A: Complete the Game and B: Build a damn base. I had grand
plans to get towards the core of the universe and find a nice temperate planet
to move all my slapdash placement of structures to and rebuild. The
original planet I was on that offered me a base was a cold tundra whose weather
constantly fought me, even indoors, to keep from freezing. And while I
did all those necessary quests.. .TWICE mind you, I just sort of plopped things
down wherever. I needed containers. I needed a place to store all
the crap that was in my suit so that I could get stuff for building the base.
That was the main issue. And I still wanted to build out a freighter to
hold stuff but it became so resource heavy to build all the stuff that you
forget that there were other things you were supposed to be doing, especially
when the Atlas update came out. And then everything in those containers
became obsolete or no longer usable. Still, I can see where a base can be
purposeful, but usually, I need a spot for storage, and a place for
equipment. The constant wandering around, looking for things when I need
to grab it is wasteful, just like it was in Minecraft or 7 Days.
Still, the prospect of being able to construct a cool base
in this genre I so love is something I want to explore, if for no other reason
than the photo mode alone. That has been one of the updates that I do
approve of. We’ll talk more on that another time.
No comments:
Post a Comment