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Showing posts with label Uncharted. Show all posts
Showing posts with label Uncharted. Show all posts

Friday, October 19, 2018

No Man's Filters


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I am old enough to remember a time when we had to wait days, if not weeks to see what we took pictures of.  I had a 35mm Instamatic camera that required sticking a flash cube into the top.  The film came in a cartridge that looked like the modern day equivalent of the voice mail symbol on your phone.  You pointed, shot the picture, then had to manually advance the film by a dial on the top that clicked when in place.  You got maybe 24 pictures and had to mail the film away to be processed unless you went to a Fotomat in the mall parking lot, which would still take days.  There was no cloud. We didn’t have filters. We didn’t have ears and noses to stick on our faces. We didn’t even know if we blinked. It was all a mystery to be figured out weeks later.  And we didn’t seem to mind. Nowadays, we have selfie sticks and Snapchats and Instagrams and weird shit that makes our faces look like fun house mirrors.  And now we also take pictures in games.

Now, to be fair, taking a picture of your gameplay in a video game isn’t a new concept. Long before sharing or screenshotting became a thing, some games required you to send in proof that you accomplished some feat or achievement.  Somewhere in a shoe box, is a blurry photo of my high score from Atari 2600 Decathlon, taken prior to 1984.  Again, the ability for us to snap a perfectly framed, in focus, picture with 70s/80s photographic technology was very low and the game would have been turned off or the television would have been burned out before the developed photo ever came back.  But if you were lucky to achieve something so grand as getting over 10,000 points in Decathlon or 20,000 points in Pitfall.  Activision had this thing called Activison Patches which they would send to you in exchange for photographic proof that you finished or attained a particular score in one of their games.  They were these sew on patches you could put on your jean jacket or backpack.  The 80s equivalent to Xbox achievements or PS4 Trophies.  But those were photos of you playing the game.  Then, something happened.  We added taking photos in the game.

Games like the Sims or Second Life took taking photos of your monitor or television and put the power of the photo op into the game.  Minecraft gave players a screenshot feature so that they could share their epic builds or biggest fails with other players.  And other games offered the feature as part of the basic settings, some tongue in cheek like GTA V, complete with selfie mode, filters and sharing capabilities.  Others were more about sharing the environment like Uncharted 4.  But, when you are immersed into a game like Uncharted or even GTA, having to stop and take time to set up a photo op to capture a moment seems counter intuitive to the game itself.  When Uncharted 4 came out, it brought new gameplay features to the decade old franchise.  The first and last title on the 8th generation console wanted to tout the advanced graphics of the PS4 with the opportunity for players to take a moment to stop and look around at their environment, snapping a picture and adding filters and other added effects.  It’s a nice little thing to do but again, it takes away from the rough and tumble, puzzle solving action of the game.  Cinematically, it was on par with the 2nd game which seamlessly blended cutscenes and in game action, but touting the newest bell and whistle brought to the table as being able to Instagram your treasure hunt buried my interest in the game.

But, that’s not to say that in game photography isn’t without merit.  I mean, part of the initial gameplay of No Man’s Sky is to scan and observe your surroundings, discovering new species of flora and fauna.  It only makes sense to enhance that initial offering by adding in the ability to put in documenting of your journey into the great wide open by taking some pics.  After all, even though we’re unknown travelers, caught in some weird metaphysical, philosophical mind screw about will and destiny, we’re still tourists, exploring the universe.

The overall aesthetic of No Man’s Sky is based in that kitschy retro-futuristic science fiction art along the vein of Christopher Foss and Ralph McQuarrie.  Those angles and flared pieces of architecture and the animals that look like they were placed in the Cantina scene, straight out of central casting from the Jim Henson’s creature workshop.  Odd shaped necks and horns and flying fish dragons beg to be captured on film. Caves that resemble overgrown maws and throats, ready to devour you.  The skyscape, streaked with jet comtrails from other travelers dividing the space from atmosphere.  It all looks so pretty.  And now, with multiplayer added, Hello Games has given players the ability to gesture in order to help you communicate… or perhaps pose for a selfie.  Saying Thank you or Help or just sitting among the flowing stalks of grass as you contemplate your place in the whole story of Nada and Polo or Atlas.  You thoughts flash towards the meaning of all this… hashtag pensive hashtag Thoughts before falling asleep.

Friday, May 27, 2011

David O. Russell Exits Uncharted and There Was Much Rejoicing

Remember when they announced that David O. Russell was going to direct the Uncharted film adaptation and Marky Mark was going to star and we all collectively went, “Oh, Crap”?

Well, guess what? Russell is out as director!

The best news ever! I wonder if Marky Mark will be gone, too. Was he ever officially attached? The rumors of Joe Pesci and Robert Deniro being attached were almost enough for me to put my head right through my desk.

Now, the door is open. Naughty Dog, step up, help get this script right and grab Nolan North and stick him in a gym for the next year. Otherwise, go find Joss Whedon and have him doctor up the script and get Nathan Fillion’s tight pants out of storage and half tuck his shirt because he’s got some work to do, too.

I can only hope that everyone sat down and looked at what was about to happen with this movie and someone said, “WTF are doing here? Every geek will slit our throats if we screw this up.”


Would we really?


Yeah.  We would.


Here is one of the better FANMADE trailers for what an Uncharted movie would look like with Nathon Fillion as Drake.


And in case you forgot how cool this game series is, here are the trailers for Parts 1 and 2.



and also for part 3, coming out 11.11.11


I'm still not convinced the movie won't suck but at least it won't suck because d-bag David is directing it.

(Special thanks to my friend L.P. for passing along the news.  Made my day!)

Wednesday, December 15, 2010

For The Love Of All That Is Sacred In This World, Stop Hollywood, Now

For those of you tuning in, expecting to see the first round of the 2010 D-Bag Awards, I apologize. It’s just that news has come up that has taken precedence. It’s not even new news. Well, it’s new to me. I’ll explain.

Just as we were all sitting down to give thanks and enjoy some turkey, the news came out that Uncharted: Drake’s Fortune, the film, found its leading man to tackle the role of Nathan Drake. Now, for those of you who have not followed my blog in recent months or have been under a gaming rock for the last three years, there are a couple of PS3 games called, Uncharted. Both the first and second game are beyond phenomenal. I’m not talking in terms of what Grand Theft Auto 3 did for gaming. Uncharted took your standard run and gun, swing and jump style of game and blew the back out of the console.

Let me gush, for just a paragraph. Uncharted is not just a typical game. The graphics are amazing, the mechanics are spectacular and the acting is top notch. There are moments in Uncharted 2 where the line between actual game play and cut scene is so blurred that you would need a microscope to see the transition. You are just walking along a wall and all of the sudden a tank bursts through the wall and nearly knocks you off a cliff and you continue to move after all this happens as if you never lost control of your character. You climb up rickety ladders and boards give way. I mean the second game begins with you dangling over a Tibetan mountainside in a wrecked train. You have a bullet wound to the guy and are forced to climb to safety while the train slowly sinks over the edge. Pieces give way, you fall off of different parts and land further down, only to begin climbing again. These are, of course scripted, but still seamless in their incorporation into actual game play. Quite simply, the storyline alone makes it a worthwhile series. Hell, it makes it a better movie. It makes the last Indiana Jones movie look Pitfall, the Atari game, in comparison.

 
Uncharted: Drake's Fortune Trailer

Uncharted 2: Among Thieves Trailer

Uncharted 3: Drake's Deception Trailer
Coming 11-1-11

That’s the extent of my gushing. Now, here comes the ranting. Hollywood, in its infinite wisdom and infinite stupidity has decided to make a movie of the first title in the series, Drake’s Fortune. The premise of the game is that the descendant of Sir Francis Drake is on the hunt for the City of Eldorado and its gold. Of course, there are bad guys, heroines/damsels, double crosses and climactic battles. It’s a perfect movie idea. And that’s exactly why it shouldn’t be made into a movie, because there has yet to be a great movie that has been adapted from a game. Although, I will give props to Mortal Kombat. It is what it is and perfect for the type of game it was. We won’t talk about Super Mario Bros, Double Dragon, or Street Fighter. We just won’t. Tomb Raider had all the right ideas but with the wrong delivery and Resident Evil is a good movie series that happens to share a few elements from a game. It is not a faithful adaptation. Silent Hill comes closer but still makes us want a little more of the game involved.

But, Hollywood, being Hollywood will stop at nothing in its quest to destroy all that is good for the sake of a few bucks and the possibility of a sequel. So, now that there is nothing stopping an Uncharted movie from being made, one can only hope that with the company behind the game, Naughty Dog, some justice will be done. That is usually when the world depants you and laughs maniacally.

My hope is that the movie would hinge on casting the right people in the film as their video game counterparts. Now the names Nolan North and Richard McGonagle may not be well known in the movie industry. So what? The names Daniel Radcliffe, Rupert Grint, and Emma Watson were not known before a little film called Harry Potter and the Sorceror's Stone came along and it was an ADAPTATION! 

Looking at the original cast, Nolan voiced and provided the physical model for Nathan Drake and Richard did so for Sully in the Uncharted series. If you were going to cast a movie based on a game that had this kind of voice acting alone, along with a great script, wouldn’t you, at least start looking at the people who originated the characters? OK, Hollywood doesn’t want to put the weight of a blockbuster on the shoulders of people who primarily do voice over work. That’s fine. But then, wouldn’t you start looking at the people that kind of look or act like them? Prime examples, Nathan Fillion as Drake and possibly J.K. Simmons as Sully. Not too hard to see either one of them in those roles. Hell, you could make a minor case, although it would be extremely type cast and creepy, to cast Jeffery Donovan as Drake and Bruce Campbell as Sully. The fact that they almost function in those types of roles on Burn Notice is almost calling the relationship a trope.  Kind of like older, close to retirement cop and younger, loose cannon, slightly insane cop ala Lethal Weapon.

What happened next? Somehow, someone in Hollywood decided to first go out and get director David O. Russell to direct the film. Any hopes I had of even considering this movie salvageable went out the window with that decision. This is the guy that directed I Heart Huckabees and I’ll let you go and look up the rant against Lily Tomlin on YouTube on your own time. Put it this way, the guy is an ass hat. Yeah, he directed Three Kings but that doesn’t excuse his douchebaginess.  See, I still found a way to include the theme of d-bags in this post. So, of course, seeing as how David O. Russell will destroy this film, it couldn’t possibly get any worse, right?

Wong.  Way back at the tippy top of this post I mentioned Thanksgiving and that’s when this turkey hit the fan. They have announced that Mark Wahlberg will be playing Nathan Drake. I will wait for your brain to stop bleeding from that information.  I will then repeat it because it only serves to strengthen you. Marky Mark is playing Nathan Drake. Head meet desk. Before you decided to call me a fanboy, crybaby, Simpson's Comic Book Guy, let me explain.

Exhibit A: The crapfest that was Max Payne.
Exhibit B: SNL’s Andy Samberg clearly has Mark Wahlberg’s acting style down pat and is clearly the best choice to play Mark Wahlberg in the Mark Wahlberg life story.


Mark Wahlberg Talks To Animals from Max Payne Interview

Exhibit C: The Happening. Now, I will give as much blame to M. Night on that film but Mark Wahlberg’s acting made Andy Samberg’s impression of Wahlberg a better performance than the ridiculous suckfest that was his performance in The Happening.
Ok, so the video below is an exaggeration of the scene in question, but before they start tinkering with the speed, you can get the idea of what caliber of acting we're talking about here.


The Happening at 33 1/2, 45, and 78 RPM

I give up, Hollywood. This is exactly the kind of crap that caused me to start Mongo Angry! Mongo Smash! and I just want to curl up into a ball and try to use enough bleach to scrub away the dirty that is my soul after hearing this news. This will ruin the series. And, after all, the new game, Uncharted 3: Drake’s Deception is coming out next November and then two years later, Uncharted: Drake’s Fortune will bow in theaters and be destined to the Walmart bargain bin before the first showing is even over. You win, Hollywood. I have nothing left. I have tried to defend you, but like a battered woman married to an alcoholic, I keep coming back, only to end up with another bruise, explained away as a household accident with inanimate objects. You’ve killed my soul and somehow I am to blame for it. Goodbye cruel world.

Oh wait, there’s more. There’s even talks to have Robert DeNiro and Joe Pesci appear in the movie as Nate’s father and uncle. ZOMGWTFBBQ?!?! First off, that has to be some sort of joke. Second of all, those two characters aren’t even in the games... any of them!

In the words of Marky Mark, himself.  "What? No!" 

Shoot me now, and use very large bullets.  I'll be back next time with a legitimate D-bag awards post.

Friday, February 26, 2010

The Action Hero Respawned

A lone hero against almost insurmountable odds. Slim chances of survival. A constant barrage of bad guys with big guns and unlimited ammo. These are the makings of an action movie from my childhood. After Star Wars allowed the Science Fiction genre to make the jump to hyperspace, George Lucas and Stephen Spielberg set their sights on terra firma and the old days of the Republic Serials. Instead of robots with lasers, Nazis with lugers were the bad guys. A treasure with biblical ramifications was the MacGuffin if you will, or plot device that grabs your attention, pulled you along the story towards its conclusion.

Regardless of the plot or other devices like Big Dumb Objects and Alien Space Bats (look them up), Raiders of the Lost Ark and the rest of the Indiana Jones movies, save the last one, all had one distinguishing feature that changed the action adventure genre, the not so good, good guy. After all, Indiana Jones was labeled a tomb robber and he didn’t exactly wear a white hat. His neutralities aren’t explicit but he’s willing to not give a shit about someone if it doesn’t figure into his plan. He even grabs one women by the throat and threatens to choke her. He does however, take umbrage at child abuse and slavery in the second film. Yet, for his lack of true north on a moral compass, Indiana Jones also possesses a sense of wry humor and mortality. Something that went away with the Schwarzenegger and Stallone action heroes, who never show pain and never run out of ammo. Jones was an ordinary Joe in extraordinary situations and he never missed an opportunity to make light of his human faults. He could bleed and be hurt and took note of how much he was at times, “It’s not the years, it’s the mileage.”

If Indiana Jones was the hero of childhood, then the high school and college crowd could identify with characters like Martin Riggs in Lethal Weapon and John McClane in Die Hard. They were still ordinary people in ordinary professions, namely police officers who became embroiled in extraordinary scenarios that tested their mettle. They were also flawed. Riggs was semi suicidal over the death of his wife and somewhat crazy. McClane had a problem with authority and had bad habits like smoking and drinking, which Riggs also did. Riggs and McClane represented a more noir style of hero, a sort of detective with vices that doesn’t always get to be the hero and doesn’t always save people. Still, what made them similar to Indiana Jones was their ability to make light of their shortcomings and take a punch. They also talked and said things during a fight that was more realistic than just getting hit and hitting back. McClane taunted his gargantuan opponent in Die Hard, “You should have heard your brother squeal when I broke his f**king neck.”

But multiple sequels diluted the brand and extensive copycats killed the genre of the thinking man’s action hero. The 21st century ushered in a new crop of action heroes with Rick O’Connell from The Mummy franchise and Ben Gates from National Treasure's. While O’Connell was more for blowing away his opponents, Ben Gates rarely, if ever uses a weapon to settle differences. Still, the idea that a quirky action hero with faults and idiosyncrasies helped humanize the character and made him more relatable to audiences of Americans who watch while gulping down buttered popcorn, sugary soda, and milk duds. Soon, however, the history was neglected and the same old problems caused the franchises to sink into the abyss of repetition, over exposure, and disbelief of premise, even if the premise was supernatural in nature. Speaking of O’Connell, another action star was born out of the sequel. Dwayne Johnson was poised to take the baton of blockbuster action hero and the passing was sort of even acknowledged in The Rundown in which Arnold Schwarzenegger makes a cameo. “Have fun” was his only line and was said in passing of Johnson.

Yet, after three action films, Johnson didn’t quite capture the same amount of street cred as an action hero like Stallone and Schwarzenegger. He was very well spoken and articulate and had the opportunity to make the landscape of Hollywood his playground. Instead he chose to be more conscious of “the brand” and took to more kiddie and family fair with films like The Game Plan, Race To Witch Mountain, and The Tooth Fairy. It certainly has been more profitable for him. If you compare his family films which show a gross revenue of more than $661 million vs. his action films which show only a bit more than $287 million in gross revenue sales. If you like, you can add the $443 or so million from The Mummy Returns despite him only being on screen for a few minutes. The end was more CGI then actual acting and that is why I removed it. I will not discount that his presence helped attract more viewers but he certainly was not top billed.

With the role of the action hero being more about personality over physicality, the chance for stars like Christian Bale, Matt Damon and Daniel Craig came about and in 2008 the hopes that a familiar man with the not so white hat would save the landscape of action adventure films without the need for pirates or mutant powers, or a batmobile. Indiana Jones and the Kingdom of the Crystal Skull promised to return the fanman back to the fanboy status he so nostalgically waxed on message boards and blogs. However, the film was a shame. While it’s kind of neat to see a hero or protagonist find himself in over his head physically, the action side of Indiana Jones seemed more akin to braving the crowds at a Bob Evans on a Sunday after church. Hey, it’s hard for the young folk, too. Still, we were promised a return to the golden age of 80’s geekfare. CGI was supposed to be reserved for some background images and other things but it was clear that old school SFX trickery was not in use. Although, the aliens looked rather cheesy like their 1950s counterparts but I can’t decide if that was intentional or just a bad batch of interns at Lucasfilm.

But what should have been realized by Hollywood was that a new brand of action hero was being reborn… er respawned into existence. This one was shorter than the rest and even wasn’t even all that real, but he managed to make huge waves, in my opinion, among the troubled waters of the Hollywood Action Hero. That hero is Nathan Drake and the film isn't a film.  It's a video game series for the Playstation 3 called Uncharted.

Until 2007, the Playstation mascot was pretty much whoever was the leading protagonist of the currently released Grand Theft Auto title. However, a full year before Indiana Jones dusted off the fedora, Nathan Drake hit the shelves in Uncharted: Drakes Fortune. Sadly, I did not pick up the game and resisted it from the outset. I downloaded the demo and found the controls harder than normal, especially using grenades. The demo contained one of the most frustrating levels which involved being pinned down in a jungle setting among what looked to be like a courtyard ruins. It is nearly impossible, for me anyway, to complete that section without running out of ammo, which leads me to run headlong into the fray to duke it out with a baddie to get his gun. Because of that demo, I pretty much stayed away from the game for nearly three years. Boy, was I missing out.

It’s kind of fitting though, because had I actually played the whole game before seeing Kingdom of the Crystal Skull, I would have probably imploded. Taking a few years to shrug off the damage to my childhood perpetrated by Spielberg and Lucas I was able to come back around and get into Uncharted. If you haven’t played it or the sequel you are missing out on what are probably the greatest action movies not on film or television.

The hero, a supposed descendant of Sir Francis Drake has all the faults and quirks that had embodied Indiana Jones, John McClane, and Martin Riggs. He’s a lovable jerk who can run and gun and still be a dick to people with a smile. Game play notwithstanding, the true treasure of this series is the script and cut scenes. The acting and motion capture of the characters is a near perfect facsimile of real life. Nolan North, whose name sounds almost like an action hero, gives Drake a sense of humor and humility. The guy goes throw so much crap and gets hurt, a lot, but still has the balls to call someone an asshole. The catchphrases are not catchphrases here. There’s no, “Hasta La Vista” or “Yippie Kay Yay” to cling to, just, “Keep smiling asshole” and “ Oh, crap.” And it’s not like he’s some piece of beefcake to entice girl gamers like Lara Croft was to guys. He has not extraordinary features and has a typical look but it’s the personality that makes him so likeable.

I spent a week on Uncharted and a week on Uncharted 2, all of which will be drooled over by me in an upcoming post. I While I made it a point to try and collect ever single bauble on screen in part one, I’ve completely forgotten about picking up treasures because I’m so engaged by the action. Now, I’m not just talking about the actual game play. I’m speaking about the integration of cinematics and cut scenes into the story. It all flows seamlessly. To use an example, in games like Grand Theft Auto, which I also love, you have an open world. You travel from place to place and do missions. Each mission starts with a cut scene or setup and then it switches back to actual game play. In Uncharted, you could be walking along and then a tank just bursts through a wall at you or a bridge gives way and you suddenly surrender control of the game to this second or two of action and then you are back to running and it all happens without loading or cutting away of the action. Naughty Dog found a way to tie actual game play to storyline without sacrificing atmosphere and commitment from the player. The timing does not skip a beat. You feel like you are playing a movie more than a game because of the constant interplay of movies and NPC action that pushes the character along. Not to mention, the storyline is compelling and the acting is top notch.

Take note Hollywood, Naughty Dog has succeeded where you have severely failed in bringing back the action hero. Unfortunately, there is talks for a movie in the works which can only mean epic fail is on the horizon for the newly crowned king of the action hero genre. Talks are still early and hopefully Uwe Boll will be nowhere near this project lest it suck more than it probably will. Looking at what happened to the reigning queen of action video games, Lara Croft, when she was put into two lackluster films, I’d hate to see how bad Hollywood could screw this up.

Of course, you’ll have to get someone into the role of Nathan Drake and I fear the usual Hollywood machine will try to turn this film out with Bradley Cooper, Matthew McConaughey, Gerard Butler, or Ryan Reynolds taking the lead role. Might I make a suggestion? If you’re going to do it, why not use the guy who created the character, Nolan North. He kind of has the look of Drake in the game and after all, it was his physical form that was used to model the character using motion capture suits. He definitely has the acting chops for the dialogue and given the proper weight and free climbing training he could totally pull it off.

Sadly, I know this will not be the case. The only other acceptable substitution could be that of Nathan Fillion. He actually happens to be a year younger than North. Eddie Cibrian has the facial look, Josh Duhamel has the physique but truthfully, I think Nolan North should be the only real choice for the film. I think from a game fan standpoint you appease a huge concern over a movie being made not to mention those unfamiliar with the film will be drawn in by the everyman appeal of a virtually unknown actor except those trained to pick up his voice from other video games. I also feel the inclusion of a bunch of lesser known actors would do wonders for its credibility among the other game to film projects. Once again, can we say Tomb Raider and Doom?

Then again, to pull this off would be nothing short of an action hero’s regular day. The odds of success are against you. The amount of bad guys in Hollywood coming at you with all kinds of unlimited crap. Slim chances of survival at the box office. Sounds like the perfect scenario for Nathan Drake. Hail to the new king of Action Heroes. Have fun, but don’t get comfortable.

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