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Showing posts with label Atari. Show all posts
Showing posts with label Atari. Show all posts

Friday, October 31, 2014

This Parent's Perspective: Response to Nerdist On Retailers Selling M-Rated Games



Right off the bat, I am going to say this.  Your Mileage May Vary.   I am not your kid’s parent, and you are not my kid’s parent.  What I am about to say is going to totally misalign with your views and that’s OK.  This is merely the perspective, and really an opinion, on how I am raising my child who happens to love playing video games.

Last week, Nerdist: Play published a story about retailers’ selling M-Rated games to underage kids.  It talked about how the author watched a kid buy The Evil Within and how to deal with that occurrence.   The question asked was “Was there anybody in the wrong for what happened?” 

The response?

No. 

Why? 

Because parenting.

While I agree in the hypocrisy of saying a kid, today, shouldn’t be sold a game for which I clearly would have bought and played at a young age as well (circa 1987), I also have to say with complete awareness of how clichéd it sounds, “It was different in my day.”

Let’s flashback to the 80s when Atari and NES were the big names in video game consoles and look at this further.

As a young kid, I had a vivid imagination.  I knew there were no such things as monster under the bed or vampires or zombies, but my mind could certainly conjure up something more viscerally disturbing than anything Stephen King, Clive Barker, or even David Lynch could put on paper or screen.  Quite frankly, what you couldn’t see scared me more than what was actually shown.  I saw Poltergeist and Nightmare on Elm Street, The Exorcist, and Evil Dead 2 at a young age and those films scared the piss out of me.    Hell, the scenes in E.T. where the government scientists descend upon Elliot’s house were the stuff of mindmares when I returned home from the theater to a darkened house.   But, I survived.  I watched Die Hard in the theater and I was only 14 at the time.    So, while my imagination was overactive when it came to coming up with scare worthy thoughts, it didn’t spill out into the real world with me stringing up and torturing neighborhood animals or other children.  I did not become Ed Gein or Buffalo Bill.  Why?  Because my parents still had a grasp of what I was out doing and even though I did watch those scary movies… and *blush* I did sneak a Playboy or Hustler from another friend as well as rent low budget R Rated movies like Galactic Gigolo from my local video store when I couldn’t find something salacious on HBO at 2 in the morning.   I think I turned out fairly normal as an adult.   And, I have a 7 year old daughter who clearly shows signs of evil genius which means my parents failed me.   I was most likely going to follow their lead raising her.

Here’s the thing, though.   The amount of material available to me in the 80s is a far cry from what there is now.  Yeah, I did see my fair share of nudity, violence, and drug use on film and television and other media, but the level of “depravity”, as some would call it, were ridiculously tame compared to stuff today like The Human Centipede and The Evil Within.   Now, that’s not to say that the same genre of movies or video games were available in the 80s.   After all, I Spit Upon Your Grave was made in 1978.  Custer’s Revenge, an adult themed Atari 2600 game, was made in 1982.   The difference was that there was no real easy way for a child like me to get ahold of those items when I was a kid.  Furthermore, Custer’s Revenge, while a depiction of nudity and sex between a man and a woman was still rendered in all the glory of Atari graphics, so it’s laughable if not even recognizable.    

It was just a different time when we were preteens in the 80s.   It was a time when Married With Children, The Simpsons, and Beavis and Butthead were deemed too hot for TV.  The amount of jaw dropping luridness seen in those shows was about as shocking as an exposed ankle would be to someone in the 1970s.  This was only 30 years ago, people.  We now have Game of Thrones and The Walking Dead on television.   

That’s the difference.  Today’s level of realized creativity has exponentially multiplied as has the manner in which to depict it.   It would be no different than reading H.P. Lovecraft in the 60s.  So, I ask, which is worse, the imagined horror that had to be filled in with your brain reading Lovecraft, or seeing a depiction of his work on screen today?   The availability of that work is also mainstreamed.  The Internet has a wildfire mentality that has yet to be controlled and parents are still catching up to and combatting the circumnavigation of such restrictions over what their kids shouldn’t see.    My own daughter has accidentally rented movies OnDemand, albeit nothing bad.  Yet, I give a decent amount of leeway like my parents did.

When she was two years old, she faced the mortality of humankind when we lost her grandmother to a brain hemorrhage.   There was such a close bond and we didn’t sugarcoat the information.  She saw her in the hospital, hooked up to life support.  She watched her go through chemotherapy the past year.  She was well aware of the world of doctors and illness and what can and may very well happen to others she loves.    Shortly after that ordeal she became very interested in fact that her grandfather and I would play video games to pass the time (Keep him busy).  And, because it was such an easy controller, we played the Wii.  Titles ranged from Call of Duty to Big Game Hunter to, yes, House of the Dead 2 and 3.  And my own kid sat there and watched us play it.   She was fascinated by it, not scared.   One day, I had flipped to Comedy Central and Ghostbusters came on.  She immediately latched onto it and enjoyed it.   She became a huge fan and I decided to use it as a teaching moment about the difference between reality and fiction.  I grabbed my DVDs and we watched the behind the scenes stuff as well.  She watched how they made the ghosts.    I simultaneously demystified the movie magic I so adored as a child in the hopes that she could understand that these things were entertainment and not scary.    She enjoyed a lot of my movies from childhood.  She loved dinosaurs, so we watched Jurassic Park and The Lost World.   Clearly the child could differentiate between movies and real life.  She had an understanding of what was going on and it neither scared her nor scarred her.  She saw me playing Minecraft and loved the creativity.  She just started playing Fallout 3.   She keeps bugging me to get Skyrim.  She has joined me in creating videos on YouTube and solo played.   She has a knack for entertainment and humor that I never had at her age.   She’s hilarious.   Like I said, my parents ruined me. 

But I do monitor what she does, to a point.   I won’t let her watch me play Grand Theft Auto, at least with the sound up.  Then again, the subtitles don’t help so I am careful.  I won’t play Last of Us in front of her.  I won’t let her watch The Walking Dead or play other games that I feel may be too close to realistic depictions of violence or gore because I know she has that same level of imagination that I had.  I recently played Gone Home, which I realize has no scary imagery in it, but it does unsettle me every time I hear a noise in the game.    So, I pick and choose which level of stimulation she is exposed to.  And, like the video from Nerdist says, even if Target doesn’t sell the kid the game, they can go watch a walk through of The Evil Within on YouTube with full gore and burning children.  How is it any different?  

Should the retailers care about selling M-Rated titles to underage kids?   Yes, they should.  I know.  It’s the parents’ responsibility to police their child’s actions concerning such items.  Well, should a bartender serve a child alcohol simply because it’s not their responsibility to police the child?  Should a 7-11 sell them a Playboy or a pack of cigarettes?  No.   And I’m not cool with retailers selling my kid M-Rated games.    While it’s not their job to police my child, it is their responsibility to not contribute to the delinquency of a minor.    If I so deem it acceptable for my kid to play a game that is M-Rated, then I will buy it for them.  And while I don’t necessarily agree with the rating system for movies and video games, I will make the final call for the time being, because I am the parent.  The Evil Within may be 13+, at best, I don’t know.  Kids today can handle a different amount of that kind of stimulation than in the 80s.   Would I be pissed if Target sold my kid an M-Rated game?  Yes, in theory, but probably not, depending on the game.  I would make sure I found out why it was M-Rate before my kid got deep into it. 

As a parent, I am the first and last line of defense when it comes to my kid’s wellbeing and I am doing what I can to educate and prepare her in that sense.  We have far too many more things out there that can harm.  They are more widespread and more easily attainable than when I was a kid.    This level technology that has exploded in the past 20 years is simply moving faster than we are.  We did not prepare ourselves when it dropped into our laps.  Sometimes I think we opened a Pandora’s Box of issues when the Internet became available but there’s no way to stop it.    However, there does need to be a buffer in place to handle the little things.    Every little bit helps.   To be overly sensitive about it helps no one.   Being a douchebag about censorship is just as bad as being one about freedoms and civil liberties.     In the end, you are the one that has to deal with the Fallout.

Monday, May 6, 2013

WUMF: April 2013 Edition

You’re all expecting these to be at least a week now, right?  I know.  Bad blogger.  But, here it is, another WUMF.


Obligatory YouTube Update
So, we’re four months into this experiment and it’s been slow.   I’ve actually found it somewhat hard to record.  Sometimes I need to be in a talkative mood, or at least in a good mood.  I only get to record after 9pm and that’s usually when I start getting tired. 

That being said, I caved and started adding ads to my videos.  Now, to be fair, I’ve only added the ones that overlay the videos and don’t make you wait 30 seconds or more to start watching the actual content.    The reason why I did was that I ended up filling an entire terabyte hard drive in a short time and had to buy another three terabyte one to stave off space issues.  That now brings the total amount of money spent on equipment alone to nearly $300 if you count FRAPS.   Not to mention I bought three brand new games to do videos for.

I also started to see an uptick in a couple of my vids.   The funny thing was, they were crap.  I was trying to play Dead Island Riptide and the fps went to shit when I started recording.   The videos became more about how bad it was and was there a way to fix it.   Still nothing, but both have seen over 100 views.    Yeah, I know that’s still a crap number, but comparative to the rest of my work, that’s the highest view count, by at least three times, I’ve had on any video.   Because of that, I needed to monetize some, so I can start recouping my costs.  That is, after all why I am doing this.  I want to show people how you can do it and make money.

I’m still looking to post an update to all of this, explaining what I am doing, but I’ve found other things to do with my channel.  I have a couple of oddball vids that are either of a tutorial nature or just me having fun with the editing process.  Links below.


Random Bits: Atari Adventure


How To Record DOSBox With FRAPS

The Easter Bunny Is From Best Buy?
My daughter got a tablet for Easter.  She’s five and better at Candy Crush Saga than her mother.   How sad is that?   I was initially against her getting one because I did not want to foster that technology suck hole that has swallowed up so many over-privileged children, turning them into the asshats we’ve come to know and loathe in the world.   Still, she spent a lot of time playing Nick Jr. and Qubo games on her mother’s laptop that it became a bit annoying to have to share.

However, we do have limitations on it.  She isn’t allowed to just install apps without us helping, especially since there are free ones that are intended for 16-18+ age groups.   Also, if she gets a yellow light at Kindergarten, which is a warning, she does not get to use it that day.  And, if she gets one on Friday, that’s the whole weekend.   So, I can always tell how the day went if I walk in the door from work and she’s not on her tablet.

She’s also been running around making videos of the cats and commenting while she plays games.   Trying to be like Dad, I guess.

Mowmentum
Since December, I’ve lost 30 lbs.  That’s still a struggle as I bounce up and down the scale a few pounds.   It has gotten better.  In fact, I spent a lot of time outside in the yard and didn’t mind it as much as I normally do.   This past weekend, I mowed the entire yard, a feat that nearly induces a heart attack since I live on a hillside.   Last year, I would usually split grass cutting duties with my wife.  She would cut the top, flat area and I cut the hill.  However, she was at work and the yard was ragged.   The entire thing was growing faster than normal, so I bit the bullet and did it.   

I had to stop in between, primarily because we had a lot of downed limbs that I needed to cut up and toss.   So, in between the front and the back, I removed limbs.   In between the back and the hill, I sat and drank water.   Then, after every few rows, I had to keep dumping the bag.  

Now, I am usually not a big fan of bagging clippings but the first cut is always a high one and with the added moisture still in the air from April, it is better to clear the clippings instead of letting them stay in the yard to rot.  That mower is a beast, though.   It’s much easier with the standard, no bagger mower.   I just decided to keep on trucking and not stop and it was rewarding to look at a nicer, cleaner, yard.

Monday, July 16, 2012

Gaming from Point A to Point B

I’ve said before how much I am a gamer with no time to game. Back when the world was simpler and I was not obligated to have a job or do a lot of chores I could partake in long-ass sessions of point and click, hack and slash, get lamp, and pew pew. Ah, 1987. How I miss you. But in today’s harsh reality, I have a five year old, a job, chores, and no time to game.

Those days of cruising around Daventry and evil scientist’s mansions looking for damsels in distress are gone, replaced with rescuing my daughter from the clutches of the evil monsters under her bed. The Saturday afternoons of swinging through the jungles looking for money bags and diamond rings are over as I am more inclined to look through the couches for the TV remote in order to put on something I will watch in the few minutes I get the television to myself. The nights of building cities from small towns have vanished as I put out the garbage and try to keep the roof over my head from buckling.

But, as a father who has no desire to grow up, I still find whatever time I can get to do a little button mashing. When my daughter was just about to turn one, I bought "Grand Theft Auto IV". Now, I am a huge fan of the series. I actually made the decision to buy a PS2 just so I could play "GTA III" back in 2002. So, nothing infuriated me more as when I had just got my daughter down for a nap and was all prepared to launch into "GTA IV" and that stupid glitch thing happened. Flash forward three years later, and I haven’t finished the game. Now, she’s old enough to understand what’s happening on screen, so she can’t even be in the same room if I were to play it. Pretty much my life has been relegated to watching Qubo or Nick Jr. If I do manage to steal some time to play my PS3, she comes bounding down into the man cave and I am forced to quit because she wants to watch.

But, it’s not all bad. She likes watching me play games and she really wants to participate. Unfortunately, she doesn’t have the coordination to handle a sixaxis very well. However, I plan to raise her as a gamer, but in doing so, she needs proper training. She has a Fisher Price iXL, so she has the stylus thing down. Now, we need to work on her ability to handle a controller. We can’t move too fast though, she needs to learn the basics. So, we’ll start with Atari 2600 games. One button, one stick. After all, learning to play video games without first playing on an Atari 2600 is like being taught how to win an All Valley Karate tournament with a stupid, blockable move like the Crane Kick but never being taught to paint a fence first. After that, we’ll move onto NES games and then Playstation and PC games. I would like her to appreciate the evolution of gaming and how even the simplest of games like Tetris can be entertaining and addictive.

In truth, I will look forward to her becoming a gamer as she grows older. She already has an interest in watching me play "Minecraft" and at the right age, when she can master keyboard and mouse, I plan to set up a server on a desktop and the two of us will build worlds together, just like we build skyscrapers and dinosaur compounds with her foam blocks. I’m laying the foundation, as it were.

Look at the landscape of games, per my analogy, Atari’s "Adventure" would be analogous to something like say "Skyrim"… maybe. I know that’s a stretch but I was thinking about the whole “Arrow to the knee” in that the sword in "Adventure" is basically and arrow like on a keyboard. Actually, you could probably draw a line from "Adventure" through "Zelda" to "Skyrim". Just like you could draw a line from "Pong" to "Wii Table Tennis". "Dodge ‘Em" to "Need for Speed"? I give up.

In any case, I’m bringing her up right. Then maybe I’ll bring her up, up, down, down, left, right, left, right, B, A, Start.

Wednesday, March 26, 2008

All Your Free Time Are Belong To Us

Video Games, yeah! I've spent the better part of my youth, and adulthood, escaping work and other chores just to get five minutes of game time. Whether I was twiddling my thumbs over buttons or using my whole body to make my ship fly a different direction, long before a sixaxis controller, I invested a lot of time and money into them. From the Golden Age of Video Arcade Games to the seventh generation consoles, I've watched the meteoric rise of the video game industry. I've seen it come from the humble beginnings of a pong console with only a dial controller all the way to the Nintendo Wii with its "wiimote." I've plunked my quarters into arcade games time and time again while pestering my parents to get me the same game for our Atari 2600 in hopes that I could duplicate the look and feel of the arcade without wasting my allowance. Unfortunately, the Atari 2600 couldn't match the original arcade versions and poor gaming quality and over saturation of the market led to the Video Game Crash of 1983.





Arcade vs. Atari
Comparison of Pac-Man graphics


While Computer Games held my heart in school and beyond, I still yearned for a high quality gaming dedicated console. The NES offered some release but it too fell short in the long run in favor of better technology. As we moved into the 21st century, Sony placated my insatiable taste in gaming but fatherhood denied me the time needed to endeavor on quests and missions in the Seventh Generation of consoles. I detailed my entire life through the video game industry over the course of five weeks and as many posts and here is the complete list as a single entry. Enjoy and feel free to add your own memories.

Part One: Yorgle, Grundle, and Rhindle, oh my!
The early beginnings of gaming on the Atari 2600 and other 2nd Gen. consoles.

Part Two: Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start
Childhood memories of the Nintendo Entertainment System.

Part Three: Ctrl+Open Apple+Alt, 8, 1. Press play on tape.
A look at my computer gaming history from cassette tape to CD-ROM.

Part Four: A Zombie, a Hooker, and Tiger Woods walk into a bar.
Running the gamut of the gaming on Sony Specific Systems.

Part Five: Insert Coin. Valkyrie...is about to die!
The pinnacle and progenitor of my penchant for my playing.

Saturday, February 23, 2008

Yorgle, Grundle, and Rhindle, oh my!

Part One of a Series entitled, All Your Free Time Are Belong to Us

Imagine if you will, it's Christmas morning in the year 1980 and you're five years old. The year has been somewhat good to you. You're still riding high on the fact that the Steelers won the Super Bowl despite their 9-7 season for this year. The U.S. was beginning to feel patriotic again with the "Miracle on Ice" during the Olympic Winter Games and you were still giddy and confused by the declaration that Darth Vader was Luke Skywalker's father. "But they don't have the same last name." Still, all this aside, nothing enthralls you more than running downstairs to see the plethora of presents that Santa has left you. What did Santa bring me this year? I hope I get more Legos and Star Wars action figures. Maybe, just maybe, we'll get an Atari this year.


You see, video games have been a huge part of my life and this Christmas was nearly met with disappointment as I had finished opening all my gifts but no Atari was to be found. Suddenly, as if it were straight out of A Christmas Story, my parents said there was at least one more for the three of us kids, all the way at the back of the tree. We feverishly opened the big honking box, mystified at what could be inside. It was an Atari 2600! Well, to be truthful, it was the Sears Tele-Games version that included Target Fun instead of Combat. Additionally, they bought us three games to go with it. They were Asteroids, Space Invaders, and Maze Craze. As the ColecoVision and Intellivison consoles became available I lusted for one these as well because the quality of games where perceived to be superior. Since my parents were unwilling to buy me another 2nd Gen console, I opted to just make the best of my Atari and hold out for hopes that the graphics would get better than a square chasing a dot around the screen. I simply became creative with what I had. I would trade games back and forth with friends constantly rotating my stock. It was a frugal effort that kept me from having to buy more 4 bit titles which mostly did not provide much content or replay value as others. Where graphics lacked, I found enjoyment in compelling game structure. My favorite game to this day is Adventure. It offered the first "easter egg" in the form of a credits screen and had a level that randomized locations of objects and monsters allowing for a greater replay value as the game could be different every time.

Alas, my ownership of this game was short lived. It disappeared sometime between 1983 and 1984. To this day I maintain that it was in my house the entire time, having slipped into another dimension through a worm hole located in a chair in our living room. The ratty piece of furniture had a tear somewhere under the seat cushion and I believe that the game fell down between the cushions and was lost forever, along with one of my Lego men, and my math homework from third grade. Honest, Mrs. Kofsky, I swear I did the assignment. It just disappeared from my Trapper Keeper.

For seven years I played that Atari even though the console had declined in popularity and eventually died off around 1983-84 due to the underwhelming appeal of piss poor titles and saturation of the market by every Tom, Dick, and Quaker who wanted to cash in on the craze by stealing programmers from each other to establish lucrative gaming divisions. With the advent of home computers, and computers in the classroom, sales moved away from game consoles and found their way into Steve Jobs' and Bill Gates' pockets. In the past few years I acquired another Atari 2600 while cleaning out the house of my wife's grandmother. Right now it's sitting in my garage collecting dust as I have no place for it or do I have the hookups to make it work on any of my televisions. My own Atari, I believe, is sitting in storage at Dad's office as is most other things of my childhood. Now having access to two consoles, I may consider selling one on eBay if I find it a worth while venture. In any case, I still do play Atari titles, although, they are in the form of ROM images used on an emulator called PCAE. This way, once in awhile, I can still go chasing after a dot with my red square and with only one button, there's no confusion as to how to slay the dragon. If only all of my life was that simple. Think of it, anytime I get the blue screen of death, I need to just blow on my computer as if it were a cartridge and voila, problem solved.

My Top 5 Best and Worst 2nd Gen Console games.


The Best

  1. Adventure (Atari 2600)
  2. Pitfall! and Pitfall II (Atari 2600) Jack Black once did a commercial for Pitfall!
  3. Advanced Dungeons and Dragons (Intellivision)
  4. Star Wars: The Empire Strikes Back (Atari 2600)
  5. River Raid (Atari 2600)

The Worst

  1. E.T. (Atari 2600) Is there any wonder why there are thousands of copies buried in New Mexico?
  2. Pac-Man (Atari 2600 port) Horrible graphics and little similarity to the original. Reason 2 for the Game Crash of 83.
  3. Smurfs: Rescue in Gargamel's Castle (ColecoVison) Sure, the music was good. But, if you walked into a picket fence or a blade of grass, you died. Come on!
  4. Swordquest: Earthworld (Atari 2600) Another popular adventure game, but extremely boring and difficult
  5. Raiders of the Lost Ark (Atari 2600) Loved the movie but a one player game that required the use of both controllers and lacked half of the movie's elements meant "Welcome to sucktown, population you."

Honorable Mention

  1. Cosmic Avenger (ColecoVision)
  2. Circus Atari (Atari 2600) Highly addictive Breakout style game. Clown deaths are kewl.
  3. Warlords (Atari 2600)
  4. Yars' Revenge (Atari 2600)
  5. Haunted House (Atari 2600) Simply a derivative of Adventure in a 4 level mansion but offered more difficulty.
  6. Frogs and Flies (Atari 2600) I know this makes six, but I had to add this silly game because it just simplified everything to spending the day eating flies. How cool is that?


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